#story_event #dung_beetle_knight
The group investigates the monster's network of tunnels and are inspired by the rich vegetation. If your settlement does not already have it, gain the **Subterranean Agriculture** innovation. Nominate up to 4 victorious survivors from the last showdown to be spelunkers. One at a time, each spelunker rolls 1d10 on the table below.
### Table
| Roll 1d10 | Roll Results Table |
| :-------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| 1 | The passage collapses, burying you. You die. End this event. |
| 2 - 4 | You find the remnants of an abandoned Resin Dung Ball.<br>Gain 1 **Preserved Caustic** Dung Dung Beetle Knight resource. |
| 5 - 6 | If you have a pickaxe, you find a corpse clutching something tightly to its chest. Gain 1 Skull basic resource and 1 Iron strange resource.<br><br>Otherwise, gain +1 courage. |
| 7+ | Beneath a passage of bones, you find a secret entrance and are compelled to attempt the **Trial of Valor**. |
### Trial of Valor
Roll 1d10, adding half your **courage** (rounding up).
| Roll 1d10 | Roll Results Table |
| :-------: | ------------------------------------------------------------ |
| 1 - 2 | You die. Your corpse is incinerated. Archive your gear. |
| 3 - 7 | You fail, but master you fears. Gain +1 courage. |
| 8 - 9 | You fail, but grow stronger. Gain +1 permanent strength.<br> |
| 10+ | You have passed and may attempt the **Trial of Wits**. |
### Trial of wits
Roll 1d10, adding half your **understanding** (round up).
| Roll 1d10 | Roll Results Table |
| :-------: | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 - 7 | You die. Your corpse is mysteriously found in the settlement. |
| 8 - 9 | You fail, but feel an unseen gaze. Gain +1 permanent luck. |
| 10+ | Gain the Hidden Crimson Jewel rare gear. If the settlement already has it, gain up to 3 fighting arts of your choice instead, as a voice only you can hear floods your mind with knowledge. |