They placed the mechanism under our bell, then swung with might and precision. A clear note pealed through the settlement. The sound reverberated in our hearts, and we instinctively understood its invitation. All our gazes met at a single unseen point in the distance. Select the occasion based on this lantern year's nemesis monster level as [[#The Bell Tolls]].
### The Bell Tolls
##### First Ring - Nemesis Level 1
A dormant call to action soars in every heart. The mystery and the shared anticipation fill conversations and dreams. Gain the [[Bell of Challenge]] (Level 1) innovation. This settlement phase, endeavor once at the Bell at no cost. Nominate a random survivor to roll 1d10.
| 1d10 | Result |
| ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 - 3 | You are tripping over yourself with exuberant determination. Gain the [[Maladroit]] disorder. |
| 4 - 7 | The red-haired stranger lurks at the settlement's edge, awaiting the departing survivors. Fascinated, you watch them from afar; gain +1 understanding. If you have 3+ courage, you steal into the outskirts to snatch an unsupervised helm. Gain the **Count Treukh** pattern gear. |
| 8+ | While the squire waits, they exercise. You mimic with aplomb. Gain the [[Piercer]] fighting art. |
##### Second Ring - Nemesis Level 2
Twinned notes of mortal danger and breathless triumph sound, wrenching the settlement in different directions. Brave survivors are spurred to action; others question the obligation of the call. Nominate two survivors (highest courage and highest understanding); they each roll 1d10.
| 1d10 | Result |
| ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | You are certain the red-haired strangers are exploiting you. You lash out. The fleet-footed squire defends. Suffer the [[Legs\|Hamstrung]] severe injury. |
| 2 - 6 | Misgivings. You plants seeds of doubt. Departing survivors suffer -2 survival and gain +2 insanity. |
| 7 - 9 | Self-preservation. Gain +1 understanding, you refuse to depart this lantern year. |
| 10+ | Treasure agenda. If this survivor departs and the survivors are victorious, gain 1 random Black Knight Armor pattern. |
##### Third Ring - Nemesis Level 3
The survivors pain the Bell upon their shields, to honor the fading memory of a noble lord. It is foretold that the appearance of red-haired herald will signal the final test of their devotion. Roll 1d10 to determine the settlement's offering.
| 1d10 | Result |
| ----- | ------ |
| 1 | |
| 2 - 6 | |
| 7 - 9 | |
| 10+ | |