#Monster #N3 #Nemesis #Black_Knight A stray beam of light betrays an entrance to the vault below. Furtive figures dart through the cramped workshop, snatching armfuls of obscure constructions and extinguishing the lights one by one. The survivors are left in the darkened maze to [[#Rummage]] through the remains. If the survivors have the **Portcullis Key**, they may also go [[#Beyond the Forgotten Gate]]. ### Rummage Roll 1d10 and add +1 for each victorious survivor with 3+ understanding | Roll 1d10 | Results | | --------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 - 4 | As the survivors stumble in the dark, perilously stacked heaps collapse in a cascade of jumbled, unfinished projects. Pooling their lanterns' light over the mess, the objects they find are frustratingly inscrutable. They leave with only vague impressions and handfuls of shining metal. Gain two random Black Knight Armor patterns and two **Broken Lantern** basic resources. | | 5 - 8 | The survivors work together to stretch finely joined bones, hide, and metalwork in the lantern light. The survivor with the highest understanding pores over the expertly sewn seams of half-finished garments. Hidden in a fold, a viciously sharp pin pricks their finger. Somehong it stings as badly as any battle wound; gain the [[Aichmophobia]] disorder. Gain 4 random basic resources and two Black Knight Armor patterns of your choice. | | 9 - 12 | Form follows function. Peering at the wire frames of the squire's handiwork, the survivors decipher how the joinery and materials might enable the squires' unique lifestyle. Gain three Black Knight Armor patterns of your choice. The survivor with the highest understanding gains basic resources equal to their understanding. | | 13+ | Armatures and drafts reveal a sophisticated craftsmanship that ignites the survivor's imaginations. They gather any usable scraps and depart filled with excitement. Gain one **Perfect Bone** basic resource, one **Perfect Hide** basic resource, two **Iron** strange resources, and three Black Knight Armor patterns of your choice. | ### Beyond the Forgotten Gate The survivors spot gleaming bars over a heavy carven door. If the settlement has the **Portcullis Key**, they may erase it from the settlement record sheet and use it. Nominate a survivor to roll 1d10. The survivor shakily fits the key to the lock. It turns effortlessly, and the portcullis disappears into the mechanism overhead. The doors glide open with surprising ease. | 1d10 | Results | | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 - 6 | You kneel at the edge of a sunken pool. At the bottom, a small amount of steaming sludge gathers around a large drain. The finely tiled bath is ringed with garish green residue from the shrinking water levels. You see a glint in the drain and squeeze your arms through the bars, lifting an intricate organ out of the sludge. You hold it just long enough to feel the startling remains of its warmth before your hands melt away. The organ tumbles deep into the plumbing. Suffer the [[arms\|dismembered arm]] severe injury twice. You escape, howling in pain. | | 7+ | At a wall stands a sculpture of a creature concealed in its own wings and pierced with a sword. You pull the hilt, triggering a hidden mechanism. The statue rushes toward you. If you have 3+ sword proficiency, you are quick enough and use the aging blade to defend. Otherwise suffer the [[body\|Gaping Chest Wound]] severe body injury. The rush of the statue send you flying out just before the portcullis slams shut in front of the yawning darkness. You gain the **Wrath** rare gear. |