#core #story_event #People_of_the_Lantern
A large and bizarrely dressed woman offers to share a story. The group must select a story they would like to hear. A survivor may be nominated for this story event only once per lifetime.
- **[[White Speaker - Story of the Goblin|Story of the Goblin]]**
- **[[White Speaker - Story of the Forsaker|Story of the Forsaker]]**
- **[[White Speaker - Story of the Young Hero|Story of the Young Hero]]**
The Survivors may also see the **[[White Speaker - Wares for Trade|Wares for Trade]]**.
### Wares for Trade
While she is visiting, the White Speaker offers to trade some of her wares to the survivors. The **rare gear** below may be gained by paying its cost. Each can only be gained once per campaign.
##### Bloodskin
1x population, 3x resources, 1x organ
##### Speaker Cult Knife
1x population, 3x resources, 1x iron
### Stories
#### Story of the Goblin
The White Speaker instructs the survivors to lower her veil and hold her limbs tightly. The group must nominate a **non-deaf** survivor. A survivor with max understanding cannot be nominated, as the potential of their mind has been reached.
Tension fills the air and the survivors are filled with a mysterious sinking feeling. She begins the story. Roll 1d10.
| 1d10 | Result |
| ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 - 3 | The White Speaker flies into a violent seizure. A wild toenail catches the eye of the nominated survivor, and they suffer the blinded severe injury. The White Speaker explodes, showering everyone in blood. The experience is surreal. Lose 1 **Endeavor**. |
| 4 - 6 | The survivor's brains swell and they howl in pain. Nominate 2 more survivors. All the nominated survivors gain +5 insanity. |
| 7 - 9 | The nominated survivor's ear's ring with the timing of the White Speaker's words. They gain the **Story of the Goblin** ability, but sadly, their hearing is lost forever. They suffer the [[head\|deaf]] severe injury. |
| 10+ | The words of the White Speaker and even the involuntary spasms of her body all make perfect sense. The survivor gains the **Story of the Goblin** ability. |
![[Story of the Goblin]]
#### Story of the Forsaker
The White Speaker instructs the survivors to bind their hands together and dip their knuckles in blood. If the settlement has the **Forsaker Mask** rare gear, this story cannot be selected. The group must nominate a non-deaf survivor. A survivor with max courage cannot be nominated, as the potential of their spirit has been reached. The White Speaker lowers her veil and begins the story. Roll 1d10.
| 1d10 | Result |
| ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| 1 - 5 | The White Speaker growls, her graceful movement suddenly awkward and her heels catching on the stone faces on the ground. With a roar, she decks the nominated survivor in the face! They suffer the [[head\|shattered jaw]] severe injury. |
| 6 - 8 | The nominated survivor silently implodes with rage. The other bound survivors inch away from the waves of passive aggressive energy. The survivor gains +2 permanent strength and breaks free, suffering the [[arms\|broken arm]] severe injury twice. |
| 9 | The nominated survivor is gone (consider them dead). In their place is a strange mask. Gain the **Forsaker Mask** rare gear. |
| 10+ | The words of the White Speaker, and even the involuntary spasms of her body all make perfect sense. The survivor gains the **Story of the Forsaker** ability. |
![[Story of the Forsaker]]
#### Story of the Young Hero
This story cannot be selected before the **13th** lantern year. The White Speaker instructs the survivors to bring her a young warrior that has never left the settlement light.
Nominate a survivor that has never been on a hunt. If no one meets her instruction, she selects someone at random. The White Speaker places her veil over the survivor's eyes. Roll 1d10.
| 1d10 | Result |
| ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 - 3 | The White Speaker draws a rusty, blood-encrusted blade and grabs the nominated survivor by the back of the head. Expertly, she inserts the blade deep into the survivor's mouth. Then, she stutters and flies into a wild seizure, accidentally murdering the survivor and breaking one of her heels. She meekly leaves in silence, carrying her shoes. |
| 4 - 5 | As she speaks, the White Speaker carefully examines the teeth of the nominated survivor. She flicks her wrist, and the survivor suffers the [[head\|shattered jaw]] severe injury. |
| 6 - 9 | The survivor steals a quick taste of the blood-encrusted blade the White Speaker is waving in their blinded face while telling her story. The survivor gains the **Story of the Young Hero** ability. |
| 10+ | The survivor gains +1 permanent accuracy, strength, evasion, speed, luck, and the **Story of the Young Hero** ability. |
![[Story of the Young Hero]]