#core #story_event #People_of_the_Lantern A large and bizarrely dressed woman offers to share a story. The group must select a story they would like to hear. A survivor may be nominated for this story event only once per lifetime. - **[[White Speaker - Story of the Goblin|Story of the Goblin]]** - **[[White Speaker - Story of the Forsaker|Story of the Forsaker]]** - **[[White Speaker - Story of the Young Hero|Story of the Young Hero]]** The Survivors may also see the **[[White Speaker - Wares for Trade|Wares for Trade]]**. ### Wares for Trade While she is visiting, the White Speaker offers to trade some of her wares to the survivors. The **rare gear** below may be gained by paying its cost. Each can only be gained once per campaign. ##### Bloodskin 1x population, 3x resources, 1x organ ##### Speaker Cult Knife 1x population, 3x resources, 1x iron ### Stories #### Story of the Goblin The White Speaker instructs the survivors to lower her veil and hold her limbs tightly. The group must nominate a **non-deaf** survivor. A survivor with max understanding cannot be nominated, as the potential of their mind has been reached. Tension fills the air and the survivors are filled with a mysterious sinking feeling. She begins the story. Roll 1d10. | 1d10 | Result | | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 - 3 | The White Speaker flies into a violent seizure. A wild toenail catches the eye of the nominated survivor, and they suffer the blinded severe injury. The White Speaker explodes, showering everyone in blood. The experience is surreal. Lose 1 **Endeavor**. | | 4 - 6 | The survivor's brains swell and they howl in pain. Nominate 2 more survivors. All the nominated survivors gain +5 insanity. | | 7 - 9 | The nominated survivor's ear's ring with the timing of the White Speaker's words. They gain the **Story of the Goblin** ability, but sadly, their hearing is lost forever. They suffer the [[head\|deaf]] severe injury. | | 10+ | The words of the White Speaker and even the involuntary spasms of her body all make perfect sense. The survivor gains the **Story of the Goblin** ability. | ![[Story of the Goblin]] #### Story of the Forsaker The White Speaker instructs the survivors to bind their hands together and dip their knuckles in blood. If the settlement has the **Forsaker Mask** rare gear, this story cannot be selected. The group must nominate a non-deaf survivor. A survivor with max courage cannot be nominated, as the potential of their spirit has been reached. The White Speaker lowers her veil and begins the story. Roll 1d10. | 1d10 | Result | | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | 1 - 5 | The White Speaker growls, her graceful movement suddenly awkward and her heels catching on the stone faces on the ground. With a roar, she decks the nominated survivor in the face! They suffer the [[head\|shattered jaw]] severe injury. | | 6 - 8 | The nominated survivor silently implodes with rage. The other bound survivors inch away from the waves of passive aggressive energy. The survivor gains +2 permanent strength and breaks free, suffering the [[arms\|broken arm]] severe injury twice. | | 9 | The nominated survivor is gone (consider them dead). In their place is a strange mask. Gain the **Forsaker Mask** rare gear. | | 10+ | The words of the White Speaker, and even the involuntary spasms of her body all make perfect sense. The survivor gains the **Story of the Forsaker** ability. | ![[Story of the Forsaker]] #### Story of the Young Hero This story cannot be selected before the **13th** lantern year. The White Speaker instructs the survivors to bring her a young warrior that has never left the settlement light. Nominate a survivor that has never been on a hunt. If no one meets her instruction, she selects someone at random. The White Speaker places her veil over the survivor's eyes. Roll 1d10. | 1d10 | Result | | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 - 3 | The White Speaker draws a rusty, blood-encrusted blade and grabs the nominated survivor by the back of the head. Expertly, she inserts the blade deep into the survivor's mouth. Then, she stutters and flies into a wild seizure, accidentally murdering the survivor and breaking one of her heels. She meekly leaves in silence, carrying her shoes. | | 4 - 5 | As she speaks, the White Speaker carefully examines the teeth of the nominated survivor. She flicks her wrist, and the survivor suffers the [[head\|shattered jaw]] severe injury. | | 6 - 9 | The survivor steals a quick taste of the blood-encrusted blade the White Speaker is waving in their blinded face while telling her story. The survivor gains the **Story of the Young Hero** ability. | | 10+ | The survivor gains +1 permanent accuracy, strength, evasion, speed, luck, and the **Story of the Young Hero** ability. | ![[Story of the Young Hero]]