#core #story_event #People_of_the_Lantern Dark spots spread across the lantern hoard. A nervous hush falls over the settlement. Slowly, the most daring survivors peer past the darkened lanterns, venturing beneath them in a vast chamber, unknown and undreamed of. Slumbering in the center of the chamber, the survivors can feel a presence of immense danger. Their ultimate predator would soon wake, extinguishing the lantern light that holds the endless darkness at bay. Starting with this settlement phase, the survivors may awaken and face the sleeping menace. You may move **Nemesis Encounter - Watcher** to the current lantern year. You cannot move it to a year that already has a Nemesis Encounter on the timeline. The settlement have a different response to the discovery based on their **Conviction**. ### Barbaric The survivors decide they must craft the perfect weapon to prepare themselves. Gain the **[[Ultimate Weapon]]** Innovation. This does not count towards your settlement's innovation total. Nominate a survivor and roll 1d10. | 1d10 | Result | | ------ | -------------------------------------------------------------------------------------------------------------------------------------------- | | 1 - 5 | The survivor begins to make preparations. Add Story Event ![[Story_EventIcon_black.png]] [[Hands of Heat]] to the timeline 4 years from now. | | 6 - 10 | The survivor silently decided they are the true hero. They gain +10 insanity, and the **Quixotic** disorder. | ### Romantic The survivors decide they must learn the perfect fighting art to prepare themselves. Gain the **[[Final Fighting Art]]** Innovation. This does not count towards your settlement's innovation total. Nominate survivor and roll 1d10. | 1d10 | Result | | ------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 - 5 | Without saying a word, the survivor runs into the darkness, never to be seen again. Add Story Event ![[Story_EventIcon_black.png]] [[Bone Witch]] to the timeline 4 years from now. | | 6 - 10 | The survivor bursts into an unhealthy laughter. They gain +10 insanity, +1 permanent strength, and the **Immortal** disorder. |