#core #story_event #People_of_the_Lantern The Survivors must find a reason to be. Treasure the darkness in all its mystery, or seek to master it and grow strong. The group must choose one: - **Master the Darkness** - **Treasure the Mystery** ### Master the Darkness Life is finding the perfect death. The lantern is power. By its light, all will be led to their final glorious moment. Add Story Event ![[Story_EventIcon_black.png]] [[Hands of Heat]] to the next year on the timeline. The settlement gains the **[[Barbaric (Conviction Principle)|Conviction Principle: Barbaric]]**. Find and place the card on the settlement board and note it on the settlement record sheet. After adding the card to the settlement, roll 1d10. | 1d10 | Result | | ------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 - 5 | The settlement celebrates with a destructive feast. Lose all resources (including the storage). If 10 or more resources were lost this way, departing survivors gain +1 permanent speed and the **Honorable** disorder. | | 6 - 10 | Nominate a survivor. They gain +4 courage and the following ability:<br><br>![[Thundercaller]] | ### Treasure the Mystery Life is like a quickly fading lantern. Every precious moment must be lived to its absolute fullest! Add Story Event ![[Story_EventIcon_black.png]] [[Bone Witch]] to the next year on the timeline. The settlement gains the **[[Romantic (Conviction Principle)|Conviction Principle: Romantic]]**. Find and place the card on the settlement board and note it on the settlement record sheet. After adding the card to the settlement roll 1d10. | 1d10 | Result | | ------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 - 5 | The settlement celebrates with an excessive feast. Lose all resources (including the storage). If 10 or more resources were lost this way, departing survivors gain +1 permanent luck and the **Prey** disorder. | | 6 - 10 | Nominate a survivor. They gain +4 understanding and the following ability:<br><br>![[Legendcaller]] |