#core #story_event #People_of_the_Lantern
The Survivors must find a reason to be. Treasure the darkness in all its mystery, or seek to master it and grow strong.
The group must choose one:
- **Master the Darkness**
- **Treasure the Mystery**
### Master the Darkness
Life is finding the perfect death. The lantern is power. By its light, all will be led to their final glorious moment. Add Story Event ![[Story_EventIcon_black.png]] [[Hands of Heat]] to the next year on the timeline.
The settlement gains the **[[Barbaric (Conviction Principle)|Conviction Principle: Barbaric]]**. Find and place the card on the settlement board and note it on the settlement record sheet. After adding the card to the settlement, roll 1d10.
| 1d10 | Result |
| ------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 - 5 | The settlement celebrates with a destructive feast. Lose all resources (including the storage). If 10 or more resources were lost this way, departing survivors gain +1 permanent speed and the **Honorable** disorder. |
| 6 - 10 | Nominate a survivor. They gain +4 courage and the following ability:<br><br>![[Thundercaller]] |
### Treasure the Mystery
Life is like a quickly fading lantern. Every precious moment must be lived to its absolute fullest! Add Story Event ![[Story_EventIcon_black.png]] [[Bone Witch]] to the next year on the timeline.
The settlement gains the **[[Romantic (Conviction Principle)|Conviction Principle: Romantic]]**. Find and place the card on the settlement board and note it on the settlement record sheet. After adding the card to the settlement roll 1d10.
| 1d10 | Result |
| ------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 - 5 | The settlement celebrates with an excessive feast. Lose all resources (including the storage). If 10 or more resources were lost this way, departing survivors gain +1 permanent luck and the **Prey** disorder. |
| 6 - 10 | Nominate a survivor. They gain +4 understanding and the following ability:<br><br>![[Legendcaller]] |