#core #story_event #Kings_Man Resist the unspoken pressure of the monster's onslaught. Your body trembles and your mind wavers. You struggle just to stay standing against the pressure projected by the monster. Discard all unresolved hit locations, end your attack and attempt to **Overcome**! ### Overcome Roll 1d10. Add +1 to the result for each tempo token you have. | 1d10 | Result | | ----- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 | You are paralyzed with dread. Suffer brain damage equal to the monster's level. | | 2 - 3 | The monster swiftly finds an opening in your poor footwork and mercilessly slams your shin. Suffer a random [[Legs\|severe leg]] injury. Gain 1 tempo token. | | 4 - 5 | The monster easily predicts your motion and skewers you with your own momentum. Spend 1 survival or suffer a random [[Body\|severe body]] injury. Gain 1 tempo token. | | 6 - 7 | Just as you start to follow the monster's subtle movements, the tip of the [[King's Man]]'s foot hooks your ankle. You are **knocked down**. Gain 1 tempo token. | | 8 - 9 | You sense a pattern and foresee the monster's attempt to trip you. At the last moment, you shift your balance. Suffer 1 damage to the **legs**. Gain 1 tempo token.<br><br>If you rolled a 9 *and* if the settlement has innovated Forbidden Dance, you start to sense the tempo of the monster's movement. Gain 2 tempo tokens and suffer Knockback 3 instead. | | 10+ | You grasp the pattern behind the monster's fine movements, a rhythm that lets you control the pace of the fight. You have overcome the Battle Pressure and learned something valuable.<br><br>Gain the [[Secret Fighting Arts/King's Step\|King's Step]] secret fighting art. |