#core #story_event #Screaming_Antelope
A scream pierces the silence around the settlement. As the noise fades, a chorus of horror rises up in answer.
The settlement erupts into chaos trying to comprehend the source of the terrible wail.
You may now hunt the Screaming Antelope. Add it to the quarry list on the settlement record sheet. Nominate a single survivor to stand amidst the madness. They gain +1 courage and become the **Voice of Reason**.
### Voice of Reason
Roll 1d10
| 1d10 | Result |
| ------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 - 2 | The survivor's face turns pale and the courage drains from their eyes. Without hesitation, the survivor turns on their heels and dashes for the darkness. Sadly, their foot catches a stone face and they fall face-first into the floor.<br><br>The survivor loses 1 courage and suffers the [[Head\|shattered jaw]] severe head injury. |
| 3 - 6 | The survivor realizes the noise is most likely from another strange creature that lives out in the darkness. After some effort, they manage to calm the settlement.<br><br>The survivor gains +1 understanding.<br><br>Returning survivors gain +1 insanity. |
| 7 - 10 | The survivor stands firm in the face of the screaming unknown. Slow and strong words change the settlement's fear into tingling excitement. After all, the endless screams might be an opportunity to gain knowledge and harness the darkness.<br><br>The survivor gains the [[Orator of Death]] fighting art.<br><br>Returning survivors gain +2 insanity. |