The cause of powerful sounds, that send shockwaves and shatter armour and bones alike.
Do not roll hit location die when taking Vibration Damage. Instead, add the damage from all successful hits together and resolve it one point at a time. Decrease armour points, fill in injury boxes and suffer severe injuries at the hit location(s) of your choice until all damage has been dealt.
Damage is applied 1 point at a time. A survivor with heavy injuries on all Hit Locations and taking 4 points of damage will therefore suffer 4 severe injuries each to the location of the player's choice.
After suffering vibration damage, archive any gear with the fragile keyword in your gear grid.
These hits *cannot* be dodged. They may be Blocked or Deflected.
Rules that reduce damage from a hit apply to each hit before the damage is added together.