#Monster #Quarry #N1 #Core #People_of_the_Lantern ## Intro >There once was a beast that wanted to feel how soft its fur was. Since it could not reach its own back, it killed many other creatures and spent time rubbings its paws over them. They say that when the monster finally killed a human, it fell in love with their soft hair and its paws grew into a pair of fine human hands. ## Hunt Setup | Start | 1 | 2 | 3 | 4 | 5 | **[[Story Events/1.6 Core/Overwhelming Darkness\|Overwhelming Darkness]]** | | :--------: | :-: | :-: | :-: | :---: | :-: | ----------------------------------------------------------------- | | Hunt Event | MH | MH | BH | BH | MH | | | Monster | | | | LVL 1 | | | | | 6 | 7 | 8 | 9 | 10 | Starvation | | :--------: | :---: | :-: | :-: | :-: | :---: | :--------: | | Hunt Event | BH | MH | MH | BH | BH | | | Monster | LVL 2 | | | | LVL 3 | | ## AI Deck: ### Instinct: >**Sniff** >The White Lion sniffs the air and ends its turn. Until the end of the next round, all survivors are now threats, despite any effects that say otherwise. > >When a Level 3+ White Lion performs **Sniff**, it gains +1 accuracy token. ### Level 1: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 1 | 7 | 3 | 0 | 6 | 8 | +0 | +0 | ### Level 2: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 2 | 10 | 5 | 0 | 7 | 10 | +1 | +1 | - S: Cunning ### Level 3: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 3 | 10 | 9 | 2 | 8 | 14 | +2 | +2 | - S: Cunning - S: Merciless - S: **[[Indomitable]]** - +2 Accuracy tokens - +1 Luck token ## Showdown Setup ![[KDM White Lion Board Graphic.png]] ### Terrain & Deployment - 1 **Tall Grass** Terrain Card (2 Tall Grass Tiles) - 2 random terrain cards, setup normally. - Place the **White Lion** in the Center (RED) of the board - Place **Survivors** 6 spaces away (BLUE zone) ![[KDM 2x2 Blind Spot.png]] ## Aftermath ### Victory | Level 1 | Level 2+ | | --------------------------- | --------------------------- | | +1 Hunt XP | +2 Hunt XP | | +1 Weapon Proficiency Level | +1 Weapon Proficiency Level | | + **Rewards** | + **Rewards** | #### Rewards The First time the White Lion is defeated, add **Catarium** to the settlement locations. The group gains the following rewards: | Level | Reward | | ----- | ---------------------------------------------------------------------------------- | | 1 | 4 basic resources, 4 White Lion resources. | | 2 | 4 basic resources, 6 White Lion resources. | | 3 | 4 basic resources, 8 White Lion resources, 1 **Elder Cat Teeth** strange resource. | If the Settlement has **Saga** when they defeat a level 3+ White Lion they create and perform a stirring tale! Gain +2 Endeavor next settlement phase. The first time the settlement performs this stirring tale, the survivor that dealt the killing blow gains +1 permanent accuracy and strength. ### Defeat The White Lion takes a small shiny prize. Roll 1d10. On a 6+, archive a jewelery gear of your choice. If the survivors don't have any jewelry, nothing happens.