#core #People_of_the_Lantern #Monster #Nemesis ## Intro > Long ago, ravenous beasts searched the darkness, using their keen senses to find their prey. In the distance, they saw a blooming pillar of light surrounded by tasty morsels bustling in their tiny industry. > > Licking their chops, they approached. But the beasts halted mid-step. The wind carried a foul, menacing presence. Surely the busy creatures were harmless. Yet, the menacing warning persisted, felt in their very bones. Instinctively, the beasts turned away, seeking their meals elsewhere. ## Nemesis (Skip Hunt) Departing survivors do not have a Hunt phase. Watcher may not be chosen for a Nemesis Encounter unless selected by his special rules. ## AI Deck #### Instinct > **Absorb** > Move the Watcher directly to the center of the showdown board. All survivors gain -1 strength token. Watcher **[[Heal X|heals]]** 1d5 wounds. #### Level 1: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :---: | :-: | :-: | | 1 | 12 | 0 | 0 | ∞ | **?** | +0 | +0 | - S: Life (The Watcher starts with 15 **Life Points**) - **Toughness**: The Watcher's toughness is equal to the **Current Lantern Year** on the settlement record sheet. If the settlement has **Records**, the monster gains +2 toughness. - S: Audience - S: Lantern Vortex - S: Vapor of Nothingness - S: Retinue - S: **[[Indomitable]]** ## Retinue Rules A retinue represents the settlement uniting to fight together. Each retinue occupies 9 spaces and is made up of 9 unused survivor miniatures. A retinue cannot attack monsters directly, and instead lends its strength to other survivors. A retinue is treated as a single large survivor, and moves as a cohesive unit on the showdown board, maintaining its configuration. Retinues have the following rules: #### Targeting and Effects A retinue does not count as a threat, and cannot directly be picked or selected as a target. Only [[monster collision]] and actions that apply to all survivors can affect a retinue. A retinue has no attributes and cannot be **knocked down**, suffer **knockback**, or gain status cards. For the purpose of [[survivor collision]], treat retinues as impassable terrain. #### Killing a Retinue When a retinue suffers damage (including brain damage) or collision with a monster. roll 1d10 on a result of 4+. the retinue is destroyed. A retinue also is destroyed when a monster ends its movement on a space it occupies or when the survivor controlling the retinue dies. When a retinue is destroyed, remove it from the showdown board. The settlement suffers -4 population. This loss cannot kill the other survivors currently in the showdown. #### Using a Retinue A survivor with the Retinue survivor status card can perform the following actions: ###### Summon a Retinue Once per act, a survivor without a retinue may place a retinue in an unoccupied space along and board edge and move it up to 5 spaces. ###### March At the start of their act, a survivor with a retinue gains an additional Movement that may only be spent to move their retinue up to 5 spaces. ###### Double March Once per round, anytime a survivor can dash, they may spend 1 survival to dash their retinue up to 5 spaces (in addition to their own dash survival action). ###### Coordinated Attack When a survivor attacks, add +6 strength to the wound attempt total for each retinue adjacent to them. ## Showdown Setup ![[Watch Board Graphic.png]] #### Terrain & Deployment - Place the Watcher in the center (RED) of the board. - Place the survivors in the Blue spaces - **Survivors go first.** ![[KDM 2x2 Blind Spot.png]] ## Aftermath #### Victory With a terrific hiss, the Watcher deflates onto the floor. A moment passes, no longer than the single beat of a heart, before lanterns all over the chamber explode in a dazzling array of colors. An intense, luminescent goo washes over the survivors, and they feel triumph. All living survivors gain +1 permanent strength. Then, Story Event ![[Story_EventIcon_black.png]] [[Blackout]]. #### Defeat With a great inhalation, the Watcher greedily consumes everyone and everything before traveling for an eon, ultimately seeking a new place to hibernate. The time of the settlement has come to an end. Its people and history are forever lost. Story Event ![[Story_EventIcon_black.png]] [[Game Over]].