#core #People_of_the_Lantern #Monster #Nemesis
## Intro
> Long ago, ravenous beasts searched the darkness, using their keen senses to find their prey. In the distance, they saw a blooming pillar of light surrounded by tasty morsels bustling in their tiny industry.
>
> Licking their chops, they approached. But the beasts halted mid-step. The wind carried a foul, menacing presence. Surely the busy creatures were harmless. Yet, the menacing warning persisted, felt in their very bones. Instinctively, the beasts turned away, seeking their meals elsewhere.
## Nemesis (Skip Hunt)
Departing survivors do not have a Hunt phase. Watcher may not be chosen for a Nemesis Encounter unless selected by his special rules.
## AI Deck
#### Instinct
> **Absorb**
> Move the Watcher directly to the center of the showdown board. All survivors gain -1 strength token. Watcher **[[Heal X|heals]]** 1d5 wounds.
#### Level 1:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :---: | :-: | :-: |
| 1 | 12 | 0 | 0 | ∞ | **?** | +0 | +0 |
- S: Life (The Watcher starts with 15 **Life Points**)
- **Toughness**: The Watcher's toughness is equal to the **Current Lantern Year** on the settlement record sheet. If the settlement has **Records**, the monster gains +2 toughness.
- S: Audience
- S: Lantern Vortex
- S: Vapor of Nothingness
- S: Retinue
- S: **[[Indomitable]]**
## Retinue Rules
A retinue represents the settlement uniting to fight together. Each retinue occupies 9 spaces and is made up of 9 unused survivor miniatures. A retinue cannot attack monsters directly, and instead lends its strength to other survivors.
A retinue is treated as a single large survivor, and moves as a cohesive unit on the showdown board, maintaining its configuration. Retinues have the following rules:
#### Targeting and Effects
A retinue does not count as a threat, and cannot directly be picked or selected as a target. Only [[monster collision]] and actions that apply to all survivors can affect a retinue. A retinue has no attributes and cannot be **knocked down**, suffer **knockback**, or gain status cards. For the purpose of [[survivor collision]], treat retinues as impassable terrain.
#### Killing a Retinue
When a retinue suffers damage (including brain damage) or collision with a monster. roll 1d10 on a result of 4+. the retinue is destroyed. A retinue also is destroyed when a monster ends its movement on a space it occupies or when the survivor controlling the retinue dies. When a retinue is destroyed, remove it from the showdown board. The settlement suffers -4 population. This loss cannot kill the other survivors currently in the showdown.
#### Using a Retinue
A survivor with the Retinue survivor status card can perform the following actions:
###### Summon a Retinue
Once per act, a survivor without a retinue may place a retinue in an unoccupied space along and board edge and move it up to 5 spaces.
###### March
At the start of their act, a survivor with a retinue gains an additional Movement that may only be spent to move their retinue up to 5 spaces.
###### Double March
Once per round, anytime a survivor can dash, they may spend 1 survival to dash their retinue up to 5 spaces (in addition to their own dash survival action).
###### Coordinated Attack
When a survivor attacks, add +6 strength to the wound attempt total for each retinue adjacent to them.
## Showdown Setup
![[Watch Board Graphic.png]]
#### Terrain & Deployment
- Place the Watcher in the center (RED) of the board.
- Place the survivors in the Blue spaces
- **Survivors go first.**
![[KDM 2x2 Blind Spot.png]]
## Aftermath
#### Victory
With a terrific hiss, the Watcher deflates onto the floor. A moment passes, no longer than the single beat of a heart, before lanterns all over the chamber explode in a dazzling array of colors. An intense, luminescent goo washes over the survivors, and they feel triumph. All living survivors gain +1 permanent strength. Then, Story Event ![[Story_EventIcon_black.png]] [[Blackout]].
#### Defeat
With a great inhalation, the Watcher greedily consumes everyone and everything before traveling for an eon, ultimately seeking a new place to hibernate. The time of the settlement has come to an end. Its people and history are forever lost. Story Event ![[Story_EventIcon_black.png]] [[Game Over]].