#Monster #Nemesis #N3 #People_of_the_Lantern #People_of_the_Dreamkeeper #core #GCE
## Intro
>There was once an entity that knew everything, but never spoke. For every secret that escaped, it became weaker and its enemies stronger.
## Nemesis (Skip Hunt)
Departing survivors do not have a Hunt phase. Instead, select the The Hand monster level (it should be 1 greater than the last Butcher encounter) and setup the showdown accordingly.
## Special Rules
If an AI or Hit Location card has Red Eye, Blue Eye or Green eye logo, only apply those effects, special rules, or changes to the card type for symbols the monster has gained. Otherwise, ignore those rules.
## AI Deck:
### Instinct:
>**The Penalty**
>The Hand points at a random survivor. They must roll 1d10. On a 1, your skull crushes your brain, you die.
>Otherwise, your ribs suddenly twist inward to puncture your heart. If you have no survival, you die. Otherwise lose all survival and suffer the Broken Ribs severe body injury.
### Level 1:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 1 | 10 | 0 | 0 | 5 | 14 | +0 | +0 |
- S: Red Lens: Closed
- S: Blue Lens: Closed
- S: Green Lens: Closed
- S: Ghost Step
- S: Polarized Aura
- S: Applause
- S: Impossible Eyes
### Level 2:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 2 | 10 | 1 | 0 | 6 | 15 | +1 | +1 |
- S: Red Lens: Closed
- S: Blue Lens: Closed
- S: Green Lens: Closed
- S: Ghost Step
- S: Polarized Aura
- S: Applause
- S: Impossible Eyes
### Level 3:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 3 | 10 | 2 | 0 | 6 | 30 | +3 | +6 |
- S: Red Lens: Closed
- S: Blue Lens: Closed
- S: Green Lens: Closed
- S: Ghost Step
- S: Polarized Aura
- S: Applause
- S: Impossible Eyes
- S: **[[Indomitable]]**
## Showdown setup
![[The Hand Board Graphic.png]]
#### Terrain & Deployment
- 1 Giant Stone Face terrain card, place in the green spaces.
- 1 Stone Column terrain card (3 columns), set up normally.
- 1 random terrain card, set up normally.
- Place The Hand in the center (red) of the board, on top of the Giant Stone Face.
- Place survivors in the blue zone.
- **The survivors are defending their home. They go first.**
## Aftermath
#### Victory
Any victorious survivors may immediately select **Fist & Tooth** weapon proficiency, regardless of age milestones. (Any accrued ranks of weapon proficiency are lost when switching to a new weapon type.)
##### **Level 1+**
- +1 Hunt XP
- 1 Weapon Proficiency Level or +MONSTER LEVEL Fist & Tooth Proficiency Levels.
- **Rewards**
###### Rewards
The Hand hesitates before leaving. Roll 1d10 and consult the table below. The group gains any listed resources or gear.
| 1d10 | Reward |
| ----- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 - 4 | The Hand vanishes. The group finds 1 Broken Lantern basic resource and 1 Skull basic resource. Suffer -1 population. |
| 5 - 8 | The Hand is a sore loser and punts a Broken Lantern. A random survivor suffers a random severe [[head]] injury. Add 1 scrap to the settlement storage. |
| 9+ | The Hand bows graciously and vanishes, leaving a package carefully wrapped in 1 Leather strange resource. Inside is 1 Skull and 5 basic resources. -1 population. |
If the settlement has the **Sword Mastery** innovation when they defeat a level 3+ Hand, The Hand takes a moment to share some fighting techniques. Roll 1d10 for each survivor.
On a result of a 3+, the survivor gains [[Swordsman's Promise]] secret fighting art.
#### Defeat
If the settlement has the [[Guidepost]], The Hand leaves in peace. Otherwise, he slaughters all retired survivors in the settlement.