#Sunstalker #Monster #N3 #Quarry ## Intro > There is a great castle in the sky shaped like a sword. At the top stands the Storm. Tired of its ineffective challengers, the Storm sought to give them an advantage. The Storm dragged the oldest Sun into the sky and chained it to the top of its castle to give its challengers light. Now, when a challenger is defeated and rain strikes the stone-faced floor, the Sun cries out for help, igniting the sky with desperate flash of light. ## Hunt Setup | Start | 1 | 2 | 3 | 4 | 5 | **[[Story Events/1.6 Core/Overwhelming Darkness\|Overwhelming Darkness]]** | | :--------: | :-: | :-: | :-: | :---: | :-: | -------------------------------------------------------------------------- | | Hunt Event | BH | MH | MH | BH | BH | | | Monster | | | | LVL 1 | | | | | 6 | 7 | 8 | 9 | 10 | Starvation | | :--------: | :-: | :---: | :-: | :-: | :---: | :--------: | | Hunt Event | MH | BH | BH | MH | BH | | | Monster | | LVL 2 | | | LVL 3 | | ## AI Deck: ### Instinct: > **Shadow Vibrations** > Place a Shade in the shadow of each survivor. If a survivor's shadow is occupied, do not place a Shade. If a survivor has more than 1 shadow, place a Shade in each, if possible. ### Level 1: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 1 | 7 | 2 | 1 | 16 | 10 | +0 | +0 | - S: Solar Energy - S: Sun Dial - S: Light & Shadow - S: Shade - S: Shadows of Darkness ### Level 2: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 2 | 9 | 5 | 1 | 16 | 12 | +1 | +1 | - S: Solar Energy - S: Sun Dial - S: Light & Shadow - S: Shade - S: Shadows of Darkness - S: Living Shadow ### Level 3: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 3 | 12 | 6 | 2 | 16 | 16 | +2 | +2 | - S: Solar Energy - S: Sun Dial - S: Light & Shadow - S: Shade - S: Shadows of Darkness - S: Living Shadows - S: Monochrome - S: **[[Indomitable]]** - +1 Accuracy token - +1 Luck token ## Showdown Setup ![[Sunstalker with Solar Track.png]] ### Terrain & Deployment - Solar Track, parallel to the board. (The light is at the survivor's backs.) - 4 Stone Column terrain tiles, setup on the purple spaces. - 1 Salt Sculpture Terrain card, setup on the green spaces. - Place the Sunstalker in the Center (RED) of the board - Place the Survivors on any blue space. ![[KDM 4x4 Blindspot.png]] ## Aftermath ### Victory | Level 1 | Level 2+ | | --------------------------- | --------------------------- | | +1 Hunt XP | +1 or 2 Hunt XP | | +1 Weapon Proficiency Level | +1 Weapon Proficiency Level | | + Rewards | + Rewards | ###### Rewards The first time the Sunstalker is defeated, gain the **Sky Reef Sanctuary** settlement location. Each survivor who has defeated 1 or more Shades gains +1 courage. | Level | Reward | | ----- | -------------------------------------------------------------------------------------------------------------------------- | | 1 | 4 basic resources, 4 Sunstalker resources. 1 **Sunstones** strange resource. | | 2 | 4 basic resources, 6 Sunstalker resources. 1 **1,000 Year Sunspot** strange resource. | | 3 | 7 basic resources, 8 Sunstalker resources. 1 **3,000 Year Sunspot** strange resource, 1 **Black Lichen** strange resource. | If the settlement has innovated **Storytelling** when you defeat a Level 3 Sunstalker for the first time, add Story Event SUNSTALKER ![[Story_EventIcon_black.png]] [[Edged Tonometry]] to the next year on the timeline. ### Defeat the tormented shadows of the defeated survivors rush back to the settlement, fading to nothing as they embrace their terrified loved ones. If the settlement has the **Graves** death principle, the settlement gains the **Shadow Dance** innovation.