#Monster #Quarry #N2 #Spidicules ## Intro All good children know to hide when they hear the signs of the knocking ghost. A rapping outside your hovel, a laugh like dried leaves blowing over ground, the shadow of a familiar face disappearing around a corner. All bad children that dare go outside when it comes around will be snapped up, never to be seen again. ## Hunt Setup | Start | 1 | 2 | 3 | 4 | 5 | [[Story Events/The Forest Wants What it Wants\|The Forest Wants What it Wants]] | | :--------: | :-: | :-: | :-: | :---: | :-: | ------------------------------------------------------------------------------- | | Hunt Event | MH | MH | BH | BH | MH | | | Monster | | | | LVL 1 | | | | | 6 | 7 | 8 | 9 | 10 | Starvation | | :--------: | :---: | :-: | :-: | :---: | :-: | :--------: | | Hunt Event | BH | MH | MH | BH | BH | | | Monster | LVL 2 | | | LVL 3 | | | ## AI Deck: ### Instinct: >**Spin** >Place the Spidicules in the center of the showdown board. Its body vibrates, moving in a way no living creature should. The monster gains +2 evasion until its next turn. All survivors suffer MONSTER LEVEL brain damage. ### Level 1: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 1 | 5 | 4 | 0 | 11 | 8 | +0 | +0 | - S: Twitching Leg Pile - S: Spawn - S: Spiderling Action - A: Frantic Spinning ### Level 2: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 2 | 8 | 5 | 0 | 14 | 10 | +1 | +1 | - S: Twitching Leg Pile - S: Spawn - S: Spiderling Action - S: Hivemind - A: Feeding Time ### Level 3: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 3 | 12 | 7 | 2 | 16 | 12 | +2 | +2 | - S: Twitching Leg Pile - S: Spawn - S: Spiderling Action - S: Hivemind - S Necrotoxins - A: 10,000 Teeth ## Showdown Setup ![[Spidicules Showdown Graphic.png]] ### Terrain & Deployment - 1 Silk Nest Terrain Card, setup in the center of the board. - 1 Egg Sac terrain caed, set up in the green area. - 2 random terrain cards, setup normally. - Place Spidicules in the Center(RED) of the board - Place Survivors along one long board edge. ## Aftermath ### Victory | Level 1 | Level 2+ | | --------------------------- | --------------------------- | | +1 Hunt XP | +2 Hunt XP | | +1 Weapon Proficiency Level | +1 Weapon Proficiency Level | | + Rewards | + Rewards | ##### Rewards The settlement gains the [[Silk Refining]] innovation. When the survivors defeat the Spidicules, they suffer its revenge! if **Taken** is already anywhere on the timeline, trigger it now. Otherwise, nominate a victorious survivor and remove them from the settlement. They are kidnapped by the vengeful Spidicules! Add Story Event SPIDICULES ![[Story_EventIcon_black.png]] [[Taken|Taken - Survivor's Name]] to the timeline 4 lantern years from now. The groups gains the following rewards: | Level | Rewards | | ------ | ----------------------------------------------------------------------------------------------------------------------- | | Lvl. 1 | 4 basic, 4 Spidicules resources | | Lvl. 2 | 4 basic, 6 Spidicules resources | | Lvl. 3 | 4 basic, 8 Spidicules resources, 1 **Silken Nervous System** strange resource, <br>1 **Black Lichen** strange resource. | If the settlement innovated **Scarification** when they defeat a level 3 Spidicules: Roll 1d10. On a result of 4+ the Spidicules' stalk reminds the survivors of a lost friend. The survivor that dealt the killing blow gains the following ability: ![[Rival's Scar]] ### Defeat The Spidicules mounts a defeated survivor's corpse on its stalk. do not gain the benefits of your settlement's Death Principle for the last survivor killed this showdown.