#Monster #Quarry #N2 #Spidicules
## Intro
All good children know to hide when they hear the signs of the knocking ghost. A rapping outside your hovel, a laugh like dried leaves blowing over ground, the shadow of a familiar face disappearing around a corner.
All bad children that dare go outside when it comes around will be snapped up, never to be seen again.
## Hunt Setup
| Start | 1 | 2 | 3 | 4 | 5 | [[Story Events/The Forest Wants What it Wants\|The Forest Wants What it Wants]] |
| :--------: | :-: | :-: | :-: | :---: | :-: | ------------------------------------------------------------------------------- |
| Hunt Event | MH | MH | BH | BH | MH | |
| Monster | | | | LVL 1 | | |
| | 6 | 7 | 8 | 9 | 10 | Starvation |
| :--------: | :---: | :-: | :-: | :---: | :-: | :--------: |
| Hunt Event | BH | MH | MH | BH | BH | |
| Monster | LVL 2 | | | LVL 3 | | |
## AI Deck:
### Instinct:
>**Spin**
>Place the Spidicules in the center of the showdown board. Its body vibrates, moving in a way no living creature should. The monster gains +2 evasion until its next turn. All survivors suffer MONSTER LEVEL brain damage.
### Level 1:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 1 | 5 | 4 | 0 | 11 | 8 | +0 | +0 |
- S: Twitching Leg Pile
- S: Spawn
- S: Spiderling Action
- A: Frantic Spinning
### Level 2:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 2 | 8 | 5 | 0 | 14 | 10 | +1 | +1 |
- S: Twitching Leg Pile
- S: Spawn
- S: Spiderling Action
- S: Hivemind
- A: Feeding Time
### Level 3:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 3 | 12 | 7 | 2 | 16 | 12 | +2 | +2 |
- S: Twitching Leg Pile
- S: Spawn
- S: Spiderling Action
- S: Hivemind
- S Necrotoxins
- A: 10,000 Teeth
## Showdown Setup
![[Spidicules Showdown Graphic.png]]
### Terrain & Deployment
- 1 Silk Nest Terrain Card, setup in the center of the board.
- 1 Egg Sac terrain caed, set up in the green area.
- 2 random terrain cards, setup normally.
- Place Spidicules in the Center(RED) of the board
- Place Survivors along one long board edge.
## Aftermath
### Victory
| Level 1 | Level 2+ |
| --------------------------- | --------------------------- |
| +1 Hunt XP | +2 Hunt XP |
| +1 Weapon Proficiency Level | +1 Weapon Proficiency Level |
| + Rewards | + Rewards |
##### Rewards
The settlement gains the [[Silk Refining]] innovation. When the survivors defeat the Spidicules, they suffer its revenge! if **Taken** is already anywhere on the timeline, trigger it now. Otherwise, nominate a victorious survivor and remove them from the settlement. They are kidnapped by the vengeful Spidicules! Add Story Event SPIDICULES ![[Story_EventIcon_black.png]] [[Taken|Taken - Survivor's Name]] to the timeline 4 lantern years from now.
The groups gains the following rewards:
| Level | Rewards |
| ------ | ----------------------------------------------------------------------------------------------------------------------- |
| Lvl. 1 | 4 basic, 4 Spidicules resources |
| Lvl. 2 | 4 basic, 6 Spidicules resources |
| Lvl. 3 | 4 basic, 8 Spidicules resources, 1 **Silken Nervous System** strange resource, <br>1 **Black Lichen** strange resource. |
If the settlement innovated **Scarification** when they defeat a level 3 Spidicules:
Roll 1d10. On a result of 4+ the Spidicules' stalk reminds the survivors of a lost friend. The survivor that dealt the killing blow gains the following ability:
![[Rival's Scar]]
### Defeat
The Spidicules mounts a defeated survivor's corpse on its stalk. do not gain the benefits of your settlement's Death Principle for the last survivor killed this showdown.