#Monster #Quarry #N2 #Core #People_of_the_Lantern ## Intro >There was once a fearsome monster that was trained by the Hand to be a steed for the Goblin. However, upon smelling its new master, the monster's mind shattered and it ran into the unknown, foaming at the mouth and biting the noses off the stone faced floor. ## Hunt Setup | Start | 1 | 2 | 3 | 4 | 5 | **[[Story Events/1.6 Core/Overwhelming Darkness\|Overwhelming Darkness]]** | | :--------: | :-: | :-: | :-: | :---: | :-: | ----------------------------------------------------------------- | | Hunt Event | MH | BH | MH | BH | BH | | | Monster | | | | LVL 1 | | | | | 6 | 7 | 8 | 9 | 10 | Starvation | | :--------: | :-: | :---: | :-: | :---: | :-: | :--------: | | Hunt Event | MH | BH | MH | BH | BH | | | Monster | | LVL 2 | | LVL 3 | | | ## AI Deck: ### Instinct: >**Graze** >The monster full moves to the closest Acanthus Plant and ends its turn. If the monster is on or adjacent to an Acanthus plant, archive the terrain and **heal 1** wound. > >If there are no Acanthus plants on the showdown board, instead full move forward in a straight line. ![[Heal X]] ### Level 1: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 1 | 7 | 3 | 0 | 6 | 8 | +0 | +0 | - S: Trample ### Level 2: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 2 | 10 | 5 | 0 | 8 | 10 | +1 | +1 | - S: Trample - S: Diabolical ### Level 3: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 3 | 12 | 8 | 2 | 8 | 12 | +2 | +2 | - S: Trample - S: Diabolical - S: Hypermetabolism - L: Legendary Horns - S: **[[Indomitable]]** - +1 evasion token ## Showdown Setup ![[Screaming Antelope Board Graphic.png]] ### Terrain & Deployment - 3 **Acanthus Plant** Terrain Cards (6 plants total) - 1 **Bug Spot** terrain card, setup in the G (GOLD) - 2 random terrain cards, setup normally. - Place the **Screaming Antelope** in the Center (RED) of the board - Place **Survivors** along either short board edge (BLUE) ![[KDM 2x2 Blind Spot.png]] ## Aftermath ### Victory | Level 1 | Level 2+ | | --------------------------- | --------------------------- | | +1 Hunt XP | +2 Hunt XP | | +1 Weapon Proficiency Level | +1 Weapon Proficiency Level | | + **Rewards** | + **Rewards** | #### Rewards The First time the Screaming Antelope is defeated, gain the **Stone Circle** settlement location. When the monster is defeated, any **non-deaf** survivors with 20+ insanity are driven mad by its screaming death wail. They vanish into the darkness, never to be seen again. The group gains the following rewards: | Level | Reward | | ----- | --------------------------------------------------------------------------------------- | | 1 | 4 basic resources, 4 Screaming Antelope resources. | | 2 | 4 basic resources, 6 Screaming Antelope resources. | | 3 | 5 basic resources, 7 Screaming Antelope resources, 1 **Black Lichen** strange resource. | If the Settlement has **Pottery** when they defeat a level 3+ Screaming Antelope, the survivors may preserve the stench of half-digested acanthus from the Antelope's organs. A random survivor gains the [[Astute]] ability. ![[Astute]] ### Defeat When the hunters fail to return, nominate a non-deaf survivor in the settlement. They rabidly bear their head in grief, suffering the [[head|deaf]] severe head injury.