#Killennium #Monster #Nemesis #N1 #Variant #Vignette ## Intro > Once a fearful king sacrificed a willing princess to a craven dragon. A besotted knight hurried to rescue his beloved. > > When the dragon reached its palace, the princess did not plead or resist for she was resigned to her fate. Instead, she marvelled how her captor living among the gleaming memories of nobler existence. A litany of questions spilled from her lips. The dragon was so amused that it did not eat her but made her a queen. > > In time, the faithful knight reached the castle to rescue his princess only to find her and the monster in tender concord. Betrayal surged through his blood, adrenaline poisoning his heart until it broke in his chest. Every cell of his being vibrated with fury, collapsing under its own enormity. His body sucked the red-hot rage from the very air. > > The knight charged his rival. The dragon melted the flesh inside his armor with just a pulse of power. Within the discarded husk, hate squeezed the charred heart until it pulsed to life. ## Nemesis (Skip Hunt) Departing survivors do not have a Hunt phase. Instead, select the Butcher's monster level (it should be 1 greater than the last Butcher encounter) and setup the showdown accordingly. ## AI Deck #### Instinct > **Menace** > The monster sweeps its withering gaze across the battlefield. Turn to face the most survivors. Survivors in the monster's facing suffer MONSTER LEVEL brain damage. **!** Replace the Trap!; remove **Overpower**, and add **Blast Chill** to the Hit Location Deck. Add (A) **True Name** to the AI cards before you build the AI deck. Treat zones and rules that show a 2x2-space monster as a 3x3. *Note: The color printing on the Killennium Trap is quite distinguishable. A good solution is to keep the new trap with the other (S) cards and keep **Overpower** in the HL deck. When drawing Overpower use the text from **Blast Chill** instead.* #### Level 2 | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 2 | 9 | 6 | 0 | 5 | 13 | +1 | +1 | - S: Self Aware - S: Scorn - S: Infectious Lunacy - +1 Accuracy token #### Level 3 | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 3 | 11 | 10 | 0 | 5 | 16 | +2 | +2 | - S: Self Aware - S: Scorn - S: Infectious Lunacy - S: Berserker - S: Invincible - S: **[[Indomitable]]** - +2 Accuracy Tokens - +1 Evasion Token ## Showdown Setup ![[Killenium Butcher Board Graphic.png]] #### Terrain & Deployment - 1 Stone Column terrain card (3 columns total), placed in the green spaces - 1 random terrain card, set up normally. - Place the Butcher in the center (RED) of the board. - Place the survivors in the Blue zone. - Use the Passive Aggression panel to track the monster's damage tokens. - The survivors are defending their home. They go first. ![[KDM 3x3 Blindspot.png]] ## Aftermath #### Victory Any victorious survivor may immediately select Cleaver weapon proficiency, regardless of Age milestones (any accumulated weapon proficiency ranks are lost when switching to a new weapon type). - +2 Hunt XP - +1 Weapon Proficiency Level or +MONSTER LEVEL Cleaver Proficiency Levels - [[#Rewards]] ###### Rewards Sweat and tears freeze to the survivors' shivering skin. They each gain +2 courage. The monster vanishes in a frosty flash; in its place is a random **Trophy Lantern** rare gear. Add the following rewards to settlement storage: | Monster Level | Reward | | ------------- | ------------------------------------------------------------------------------------------------------------------------------ | | 2 | 1 **Killenium Cleaver** rare gear, 1d5 **Broken Lanterns** | | 3 | 1 **Killenium Cleaver** rare gear, 1 forsaker mask rare gear, 5 **Broken Lanterns**, 1 **Cold Living Flesh** strange resource. | #### Defeat The temperature plummets, casting the settlement into a deep freeze. Survivors cannot endeavor this year. If the settlement does not have **Heat**, suffer -4 population.