#Monster #Nemesis #N2 #Core
## Intro
>There was once a monster that was to lead its master’s regal precession. First the monster came as a herald, then its hungry masters. So fierce were the monsters master that it never thought to protect its own back, knowing what horrors lay behind it.
## Nemesis (Skip Hunt)
Departing survivors do not have a Hunt phase. Instead, select the King's Man monster level (it should be 1 greater than the last Butcher encounter) and setup the showdown accordingly.
## AI Deck:
#### Instinct:
>**Guard**
>The King's Man ends its turn and gains +5 toughness until the start of the next turn.
### Level 1:
| Level | B | A | L | Mov | Tgh | Dmg | Spd |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 1 | 10 | 2 | 0 | 5 | 12 | +0 | +0 |
- S: Weak Spot
- S: King's Combat
- S: Battle Tempo
- S: King's Aura
- S: Outfighting
### Level 2:
| Level | B | A | L | Mov | Tgh | Dmg | Spd |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 2 | 11 | 4 | 1 | 6 | 15 | +1 | +1 |
- S: Weak Spot
- S: King's Combat
- S: Battle Tempo
- S: Silent Hymn
- S: King's Aura
- S: Outfighting
### Level 3:
| Level | B | A | L | Mov | Tgh | Dmg | Spd |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 3 | 12 | 6 | 1 | 6 | 18 | +2 | +2 |
- S: Weak Spot
- S: King's Combat
- S: Battle Tempo
- S: Silent Hymn
- S: King's Aura
- S: Outfighting
- S: **[[Indomitable]]**
- +2 Accuracy tokens
## Showdown Setup
![[King's Man Board Graphic.png]]
### Terrain & Deployment
- 1 Stone Columns Terrain Card (3 Stone Columns) on Yellow spaces
- 2 random terrain cards, setup normally.
- Place the King's Man in the Center (RED) of the board
- Place Survivors on bottom long board edge (BLUE zone)
- The survivors are defending their home, they go first!
![[KDM 2x2 Blind Spot.png]]
## Aftermath
### Victory
**Level 1+**
- +1 Hunt XP
- +1 Weapon proficiency level or +MONSTER LEVEL Spear proficiency levels
- [[#Rewards]]
###### Rewards
The air grows still and a palpable feeling of dread comes over the survivor that dealt the final wound to the King's Man. Story Event ![[Story_EventIcon_black.png]] [[King's Curse]].
Roll 1d10 + defeated monster's level on the table below. The group gains the following rewards:
| 1d10 | Reward |
| ----- | ------------------------------------------------------------------------------- |
| 1 - 4 | Add 2 Broken Lantern and 1 Monster Organ basic resources to settlement storage. |
| 5 - 8 | Each survivor gains 1 random fighting art. |
| 9+ | 1 **Steel Sword** rare gear, 1 basic resource. |
If the settlement innovated [[Nightmare Training]] when they defeat a level 3+ King's Man, the survivors are inspired by the battle. Each remaining survivor rolls 1d10.
On a result of a 3+, the survivor gains [[King's Step]] secret fighting art.
### Defeat
The King's Man rudely breaks something as it leaves the settlement. If the settlement innovated [[Pottery]], return it to the innovation deck.