#monster #n2 #Quarry #Flower_Knight
## Intro
In the heart of the forest dwells a delicate gardener who appreciates solitude over all things. Sadly, the dangerous flora and fauna it cultivates are desired by many to preserve the hidden world it has created for itself, it trades its tools for a deadly blade without hesitation.
## Hunt Setup
When hunting **Flower Knight** the starting position of the survivors is determined by the level of the Flower Knight. On a LVL 3 hunt, survivors start on the usual position. For each level lower, start an additional space forward.
| Start | 1 | 2 | 3 | 4 | 5 | [[Story Events/The Forest Wants What it Wants\|The Forest Wants What it Wants]] |
| :---------------------: | :---: | :---: | :-: | :-: | :-: | ------------------------------------------------------------------------------- |
| Hunt Event | BH | BH | BH | BH | BH | |
| Monster | | | | | | |
| Survivors Start (LVL 3) | LVL 2 | LVL 1 | | | | |
| | 6 | 7 | 8 | 9 | 10 | Starvation |
| :--------: | :-: | :---: | :---: | :---: | :-: | :--------: |
| Hunt Event | MH | MH | MH | MH | MH | |
| Monster | | LVL 1 | LVL 2 | LVL 3 | | |
## AI Deck:
### Instinct:
>**Germinate**
>Scattered Pollen flows back to the fairy ring.
>
>Place the Flower Knight in the middle of the showdown board. Remove +1 luck token from all survivors
### Level 1:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 1 | 7 | 4 | 0 | 7 | 6 | +0 | +0 |
- S: Bloom
- S: Set Roots
### Level 2:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 2 | 8 | 4 | 1 | 8 | 8 | +0 | +1 |
- S: Bloom
- S: Set Roots
- S: Razor Bulbs
### Level 3:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 3 | 9 | 5 | 2 | 9 | 11 | +1 | +2 |
- S: Bloom
- S: Set Roots
- S: Razor Bulbs
- S: Perfect Aim
- S: Heart of the Woods
- S: **[[Indomitable]]**
## Showdown Setup
![[Flower Knight Graphic.png]]
### Terrain & Deployment
- Setup the fairy ring so that it fills the green area.
- 1 Flower Patch terrain card setup normally.
- 1 random terrain cards, setup normally.
- Place the Flower Knight in the Center(RED) of the board
- Place Survivors 5 spaces away (BLUE zone)
![[KDM 2x2 Blind Spot.png]]
## Aftermath
### Victory
| Level 1 | Level 2+ |
| --------------------------- | --------------------------- |
| +1 Hunt XP | +2 Hunt XP |
| +1 Weapon Proficiency Level | +1 Weapon Proficiency Level |
| + Rewards | + Rewards |
##### Rewards
When the survivors defeat the Flower Knight, they gain the **Flower Knight Badge** rare gear. Add the [[Petal Spiral]] innovation to the settlement's innovation deck.
If any survivors have the [[Fencing]] secret fighting art and the **Ghostly Beauty** disorder, they gain the **Narcissistic** disorder and +1 permanent evasion.
Next Settlement phase, Story Event FLOWER KNIGHT ![[Story_EventIcon_black.png]] [[Sense Memory]].
The Group gains the following rewards
| Level | Rewards |
| ------ | ------------------------------------------------------------------------------------------------------------ |
| Lvl. 1 | 4 basic, 4 Flower resources |
| Lvl. 2 | 4 basic, 6 Flower resources |
| Lvl. 3 | 4 basic, 8 Flower resources, 1 **Sleeping Virus Flower** rare gear, <br>1 **Black Lichen** strange resource. |
If the settlement innovated **Petal Spiral** when they defeat a level 3 Flower Knight, all survivors with the **Fencing** secret fighting art and the **Ghostly Beauty** and **Narcissistic** disorders gain the **True Blade** secret fighting art.
### Defeat
The Flower Knight makes rich fertiliser of the survivors' corpses. Gain no benefits from your Death Principle for losing these survivors.