#monster #quarry #n4 #dung_beetle_knight
## Intro
>There was once a lowly beetle that was hopelessly attracted to Phoenix droppings. Their strange qualities evolved the beetle rapidly. One day, the Phoenix migrated to a sacred grove and the beetle's food came under the fierce protection of a Flower Knight. The beetle emulated the knight in order to reach its meals without incurring the guardian's wrath.
## Hunt Setup
| Start | 1 | 2 | 3 | 4 | 5 | **[[Story Events/1.6 Core/Overwhelming Darkness\|Overwhelming Darkness]]** |
| :--------: | :-: | :-: | :-: | :-: | :---: | -------------------------------------------------------------------------- |
| Hunt Event | BH | MH | MH | BH | BH | |
| Monster | | | | | LVL 1 | |
| | 6 | 7 | 8 | 9 | 10 | Starvation |
| :--------: | :-: | :---: | :-: | :-: | :---: | :--------: |
| Hunt Event | MH | BH | BH | MH | BH | |
| Monster | | LVL 2 | | | LVL 3 | |
## AI Deck:
### Instinct:
>**Defensive Spit Salve**
>If there are any, put an archived **Century Carapace** hit location card back on top of the hit location deck.
>The monster flies back to its ball. Place it adjacent to the **Resin Dung Ball** with the ball in the monster's blind spot.
### Level 1:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 1 | 7 | 3 | 0 | 7 | 12 | +0 | +0 |
- S: Baller
- S: Power Forward
- S: Separation Anxiety
- S: Prepared Tunnels
### Level 2:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 2 | 7 | 6 | 1 | 7 | 14 | +1 | +1 |
- S: Baller
- S: Power Forward
- S: Separation Anxiety
- S: Prepared Tunnels
- S: Heavy Load
### Level 3:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 3 | 8 | 9 | 2 | 8 | 18 | +2 | +2 |
- S: Baller
- S: Power Forward
- S: Separation Anxiety
- S: Prepared Tunnels
- S: Heavy Load
- S: Burrow
- S: **[[Indomitable]]**
- +1 accuracy token
- +1 evasion token
## Showdown Setup
![[Dung Beetle Knight Graphic.png]]
### Terrain & Deployment
- 1 **Resin Dung Ball** (Green) setup behind the Monster (in its blind spot).
- 2 **Stone Column** terrain cards, set up on the yellow spaces.
- 1 **Bug Spot** terrain card, set up on the purple space.
- Place the **Dung Beetle Knight** in the Center (RED) of the board facing south.
- Place Survivors on any of the blue spaces.
![[KDM 2x2 Blind Spot.png]]
## Aftermath
### Victory
| Level 1 | Level 2+ |
| --------------------------- | --------------------------- |
| +1 Hunt XP | +1 or +2 Hunt XP |
| +1 Weapon Proficiency Level | +1 Weapon Proficiency Level |
| + **Rewards** | + **Rewards** |
The group investigates the large Resin Dung Ball and the network of tunnels beneath the battleground. Inside the ball they find a caustic, but mineral-rich, substance. Rolling aside the ball, they find passageways leading deeper underground. After collecting rewards, story event DUNG BEETLE KNIGHT ![[Story_EventIcon_black.png]] [[Spelunking of Death]].
#### Rewards
The group gains the following rewards:
| Level | Reward |
| ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| 1 | 6 basic resources, 4 Dung Beetle Knight resources, 2 **Caustic Preserved Dung** strange resources. |
| 2 | 7 basic resources, 6 Dung Beetle Knight resources, 3 **Caustic Preserved Dung** strange resources, 1 **Scell** Strange Resource. |
| 3 | 8 basic resources, 8 Dung Beetle Knight resources, 3 **Caustic Preserved Dung** strange resources, 1 **Scell** Strange Resource, 1 **Black Lichen** Strange Resource, 1 Calcified **Juggernaut Blade** rare gear. |
The first time the settlement defeats the **Dung Beetle Knight** after innovating **Story Telling**, add story event DUNG BEETLE KNIGHT ![[Story_EventIcon_black.png]] [[Secret Meeting]] to the timeline 2 years from now.
### Defeat
Nominate 4 survivors. They discover the corpses of the defeated survivors just outside the settlement. The bodies are mere husks, missing their internal organs. The nominated survivors gain +1 insanity, a **random disorder**, and must depart the next settlement phase, if possible.