#monster #quarry #n4 #dung_beetle_knight ## Intro >There was once a lowly beetle that was hopelessly attracted to Phoenix droppings. Their strange qualities evolved the beetle rapidly. One day, the Phoenix migrated to a sacred grove and the beetle's food came under the fierce protection of a Flower Knight. The beetle emulated the knight in order to reach its meals without incurring the guardian's wrath. ## Hunt Setup | Start | 1 | 2 | 3 | 4 | 5 | **[[Story Events/1.6 Core/Overwhelming Darkness\|Overwhelming Darkness]]** | | :--------: | :-: | :-: | :-: | :-: | :---: | -------------------------------------------------------------------------- | | Hunt Event | BH | MH | MH | BH | BH | | | Monster | | | | | LVL 1 | | | | 6 | 7 | 8 | 9 | 10 | Starvation | | :--------: | :-: | :---: | :-: | :-: | :---: | :--------: | | Hunt Event | MH | BH | BH | MH | BH | | | Monster | | LVL 2 | | | LVL 3 | | ## AI Deck: ### Instinct: >**Defensive Spit Salve** >If there are any, put an archived **Century Carapace** hit location card back on top of the hit location deck. >The monster flies back to its ball. Place it adjacent to the **Resin Dung Ball** with the ball in the monster's blind spot. ### Level 1: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 1 | 7 | 3 | 0 | 7 | 12 | +0 | +0 | - S: Baller - S: Power Forward - S: Separation Anxiety - S: Prepared Tunnels ### Level 2: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 2 | 7 | 6 | 1 | 7 | 14 | +1 | +1 | - S: Baller - S: Power Forward - S: Separation Anxiety - S: Prepared Tunnels - S: Heavy Load ### Level 3: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 3 | 8 | 9 | 2 | 8 | 18 | +2 | +2 | - S: Baller - S: Power Forward - S: Separation Anxiety - S: Prepared Tunnels - S: Heavy Load - S: Burrow - S: **[[Indomitable]]** - +1 accuracy token - +1 evasion token ## Showdown Setup ![[Dung Beetle Knight Graphic.png]] ### Terrain & Deployment - 1 **Resin Dung Ball** (Green) setup behind the Monster (in its blind spot). - 2 **Stone Column** terrain cards, set up on the yellow spaces. - 1 **Bug Spot** terrain card, set up on the purple space. - Place the **Dung Beetle Knight** in the Center (RED) of the board facing south. - Place Survivors on any of the blue spaces. ![[KDM 2x2 Blind Spot.png]] ## Aftermath ### Victory | Level 1 | Level 2+ | | --------------------------- | --------------------------- | | +1 Hunt XP | +1 or +2 Hunt XP | | +1 Weapon Proficiency Level | +1 Weapon Proficiency Level | | + **Rewards** | + **Rewards** | The group investigates the large Resin Dung Ball and the network of tunnels beneath the battleground. Inside the ball they find a caustic, but mineral-rich, substance. Rolling aside the ball, they find passageways leading deeper underground. After collecting rewards, story event DUNG BEETLE KNIGHT ![[Story_EventIcon_black.png]] [[Spelunking of Death]]. #### Rewards The group gains the following rewards: | Level | Reward | | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | 1 | 6 basic resources, 4 Dung Beetle Knight resources, 2 **Caustic Preserved Dung** strange resources. | | 2 | 7 basic resources, 6 Dung Beetle Knight resources, 3 **Caustic Preserved Dung** strange resources, 1 **Scell** Strange Resource. | | 3 | 8 basic resources, 8 Dung Beetle Knight resources, 3 **Caustic Preserved Dung** strange resources, 1 **Scell** Strange Resource, 1 **Black Lichen** Strange Resource, 1 Calcified **Juggernaut Blade** rare gear. | The first time the settlement defeats the **Dung Beetle Knight** after innovating **Story Telling**, add story event DUNG BEETLE KNIGHT ![[Story_EventIcon_black.png]] [[Secret Meeting]] to the timeline 2 years from now. ### Defeat Nominate 4 survivors. They discover the corpses of the defeated survivors just outside the settlement. The bodies are mere husks, missing their internal organs. The nominated survivors gain +1 insanity, a **random disorder**, and must depart the next settlement phase, if possible.