#dragon_king #Monster #N3 #Quarry
## Intro
> There was once a monster that was alone in the world. Abandoned in its grief, the monster crawled deep inside its aching heart until it broke and was set aflame. Now, the power of its grief and fury pours like invisible poison from the weeping face it hides inside its hulking body.
## Hunt Setup
| Start | 1 | 2 | 3 | 4 | 5 | **[[Story Events/1.6 Core/Overwhelming Darkness\|Overwhelming Darkness]]** |
| :--------: | :-: | :-: | :-: | :-: | :---: | -------------------------------------------------------------------------- |
| Hunt Event | MH | BH | MH | MH | BH | |
| Monster | | | | | LVL 1 | |
| | 6 | 7 | 8 | 9 | 10 | Starvation |
| :--------: | :-: | :---: | :-: | :-: | :---: | :--------: |
| Hunt Event | MH | BH | BH | MH | BH | |
| Monster | | LVL 2 | | | LVL 3 | |
## AI Deck:
### Instinct:
> **Core Countdown**
> Full move toward the closest threat.
> Perform **Irradiate.**
> End the Dragon King's turn.
### Level 1:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 1 | 8 | 4 | 0 | 10 | 13 | +0 | +0 |
- S: Irradiate
- S: Unseen Agony
### Level 2:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 2 | 8 | 7 | 1 | 10 | 15 | +1 | +1 |
- S: Irradiate
- S: Unseen Agony
### Level 3:
| Level | B | A | L | Mov | Tgh | Spd | Dmg |
| :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
| 3 | 9 | 8 | 2 | 10 | 17 | +2 | +2 |
- S: Irradiate
- S: Unseen Agony
- S: Smolder
- S: **[[Indomitable]]**
- +1 Luck Token
## Showdown Setup
![[Dragon King Graphic.png]]
### Terrain & Deployment
- 2 Toppled Pillar Terrain Cards, setup in the green spaces.
- 1 Stone Column terrain cards, setup in the purple spaces.
- Place the Dragon King in the Center (RED) of the board
- Place Survivors 6 spaces away (BLUE zone)
![[KDM 4x4 Blindspot.png]]
## Aftermath
### Victory
| Level 1 | Level 2+ |
| --------------------------- | --------------------------- |
| +1 Hunt XP | +1 or 2 Hunt XP |
| +1 Weapon Proficiency Level | +1 Weapon Proficiency Level |
| + Rewards | + Rewards |
###### Rewards
The first time the Dragon King is defeated, add the Dragon Armory to the settlement locations.
| Level | Reward |
| ----- | ---------------------------------------------------------------------------------------------------------------------- |
| 1 | 4 basic resources, 4 Dragon King resources. |
| 2 | 4 basic resources, 6 Dragon King resources. 1 **Pituitary Gland** strange resource. |
| 3 | 4 basic resources, 8 Dragon King resources, 1 **Shining Liver** strange resource, 1 **Black Lichen** strange resource. |
If the Settlement has innovated **Sculpture** when you defeat the level 2+ Dragon King, gain a **Radiant Core** strange resource.
### Defeat
You may choose to leave or recover the remains. If you leave, do not gain the benefits of the settlement's Death Principle. If you recover the remains, gain the benefits of your Death Principle but a survivor becomes sick in the process. Suffer -1 population.