#core #Monster #Nemesis #N1 ## Intro > There once was a man who could not hide his fear. He wore a mask that transformed his cowardice to rage. In turn, the man transformed into a monster. All that remained was a devouring fury that stalked the night, collecting the fearful faces of others. ## Nemesis (Skip Hunt) Departing survivors do not have a Hunt phase. Instead, select the Butcher's monster level (it should be 1 greater than the last Butcher encounter) and setup the showdown accordingly. ## AI Deck #### Instinct > **Menace** > Turn the Butcher to face the closest survivor. This survivor suffers 1 brain damage per monster level. #### Level 1: | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 1 | 7 | 5 | 0 | 5 | 9 | +0 | +0 | - S: Berserker - S: Fast Target - S: Infectious Lunacy - S: Dreaded Trophies #### Level 2 | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 2 | 10 | 5 | 0 | 5 | 12 | +1 | +1 | - S: Frenzied Berserker - S: Fast Target - S: Infectious Lunacy - S: Dreaded Trophies #### Level 3 | Level | B | A | L | Mov | Tgh | Spd | Dmg | | :---: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | | 3 | 11 | 10 | 0 | 5 | 15 | +2 | +2 | - S: Frenzied Berserker - S: Fast Target - S: Infectious Lunacy - S: Invincible - S: Dreaded Trophies - S: **[[Indomitable]]** - +2 Accuracy Tokens ## Showdown Setup ![[Butcher Board Graphic.png]] #### Terrain & Deployment - 1 Stone Column terrain card (3 columns total), placed in the green spaces - 1 random terrain card, set up normally. - Place the Butcher in the center (RED) of the board. - Place the survivors in the Blue zone. - The survivors are defending their home. They go first. ![[KDM 2x2 Blind Spot.png]] ## Aftermath #### Victory The Butcher is an inspiration. Any victorious survivors may immediately select Axe weapon proficiency, regardless of age milestones. (Any accrued ranks of weapon proficiency are lost when switching to a new weapon type.) ##### Level 1+ - +1 Hunt XP - +1 Weapon Proficiency Level or +MONSTER LEVEL Axe Proficiency Levels - [[#Rewards]] ###### Rewards Roll 1d10 and add the Butcher's level to the result. The group gains any listed resources or gear. Add them to the settlement storage. | 1d10 | Reward | | ------- | ------------------------------------------------------------------------------------------------------------------------------------------ | | 1 - 3 | The Butcher vanishes in a blinding flash of light. | | 4 - 6 | The Butcher lets loose a final roar. Its body explodes, scattering 1d5 Broken Lantern resources. | | 7 - 9 | **Butcher's Cleaver** rare gear and 1 Broken Lantern resource. | | 10 - 12 | **Butcher's Cleaver** rare gear, 1d5 Broken Lantern resources, and Hunk of Living Flesh (use to regrow 1 dismembered limb right now only). | | 13+ | The **Forsaker Mask** rare gear falls to the ground. | When a level 3+ Butcher is defeated roll 1d10: On a result of 4+, nominate a survivor. The survivor cuts off their own face and fashions it into a mask, Gain the **Forsaker Mask** rare gear. You may gain the benefit once per campaign. If the settlement has [[Momento Mori]], they gain the Forsaker Mask without rolling. #### Defeat The Butcher rampages through the settlement! Everyone escapes into the darkness until it leaves, but all resources in the settlement's storage are lost repairing the destruction.