#hunt_event
A cloaked form steps out from a patch of darkness ahead of the survivors. Its ill-fitting garment shifts atop its form and its trudging leaves dark, black puddles in the mouths of the rain-slick stone on the ground.
The event revealer approaches the stranger and rolls 1d10.
| 1d10 | Event revealer |
| ----- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 - 2 | The stranger's approach fills your ears with painful static. There is a flash of light and a loud crack. You fall to the ground, holding your bloody chest in pain. Suffer the [[Body\|ruptured spleen]] severe body injury. All non-deaf survivors suffer 2 brain event damage. |
| 3 - 4 | The stranger ripples in and out of focus as you approach. When you reach them, they are gone, their form impossible to remember. Gain 1 bleeding token and forget 1 fighting art of your choice. |
| 5 - 6 | As you near the stranger, you realize that they're floating in the air! You barely make out a dry rasping coming from the form that seems to resemble... laughter? After the stranger departs, you return to the group, face bone-white, refusing to speak of what you saw. Suffer 3 brain event damage. |
| 7 - 8 | The stranger raises its arms and moves to meet your approach. From beneath the folds of its cloak, you can just make out a hint of violet, scaly hide. A claw extends from a sleeve and gently strokes your cheek, leaving a layer of viscous liquid behind. Wiping off the sludge, you find the bizarre experience strangely touching. You gain +1 survival, +1 understanding. |
| 9+ | The stranger orders you to organize a test of strength among the survivors, Each survivor must roll 1d10 (roll off in case of ties). The highest scoring survivor wins the melee. The stranger marks their face with its glistening claw, granting them the **Iron Will** ability: You cannot be knocked down. Reduce all knockback you suffer to knockback 1. Record this ability. All survivors lose 4 survival from the exhausting fight. |