#hunt_event The survivors approach a 5-sided monolith made of flesh that stretches into the darkness overhead. Limbs and faces, human and bizarre, protrude from all sides. The event revealer gains +1 courage and investigates. | 1d10 | Event revealer - Investigate | | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 1 | The monolith's limbs spring to life, grabbing hold before you can react. They join your body parts to its own with maddening efficiency as you are ripped apart in a shower of gore. Dead. The horrible sight causes all other survivors to suffer 3 brain event damage and they gain the **Post-Traumatic Stress** disorder. If the settlement has **Survival of the Fittest**, you fight the monolith! The horrible edifice tears your arm off, but you bite one of its appendages in return, severing it! The monolith retreats into the ground as you roar in triumph. Suffer the [[arms\|dismembered arm]] severe injury and gain +1 permanent strength. All other survivors stand in awe and gain +3 insanity and +1 courage. | | 2 - 4 | Hands and tentacles grasp at you. Spend 1 survival to wriggle away or treat this result as if you rolled a 1. | | 5 - 9 | All survivors are driven back with horror, they all suffer quarry's monster level brain event damage. | | 10+ | As the survivors draw near, they discover that this flesh monolith is actually an enormous pile of survivors' corpses, many with badly broken limbs. The pile is covered in chunks of strange, sweet-smelling viscera.<br><br>If the settlement has **Graves**, you ascend the heap and find 3 barely living survivors, their bodies devoid of nourishment and their eyes too sensitive for lantern light. If you return to the settlement, +3 population. These new survivors cannont depart for 2 lantern years as they need tome to recover (note this on the timeline).<br>Otherwise, all you manage to harvest from the pile of emaciated corpses is 2 Organ basic resources. Their skin is too soft and bones too brittle to be of any use. |