#hunt_event If the settlement does not have **Symposium**, ignore this event and roll again on the hunt event table before moving on the hunt board. Otherwise, the event revealer suggests a word game to lighten the mood as the survivors trudge forward. The event revealer rolls 1d10. If the settlement has **Song of the Brave**, add +4 to your roll. | 1d10 | Event revealer | | ----- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | 1 - 2 | The survivors' boisterous voices attract their quarry. The monster ambushes them.<br> | | 3 - 7 | No one else is in the mood for a game. The event revealer loses 1 courage. | | 8 - 9 | The survivors play the simple but entertaining game. Each survivor gains +1 courage. | | 10+ | The game is astonishingly fun and the survivors' spirits soar with a booming laughter. Each survivor rolls 1d10. On a 6+, they gain 1 survival or cure 1 disorder. |